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So Blonde: Passing game – Part 4

Pirate ship

We rise to the upper deck and try to go to the cabin Morgana. We speak with Amadeo, but he is on duty and does not allow us to go down to the lower level. I raised my eyes and looked at the skull. We decide to use the observation of the eyes of the skull light up. We leave The “beautiful virgin” and rush to the intersection.

Crossroad

Pay attention to the fireflies. Click on them, play a mini-game. As a result of a victory in our stock, there is a Bank with the caught fireflies. Back on the pirate ship.

Pirate ship

Climb aboard the “Beautiful lady” fit into the skull and apply it to the jar with the fireflies. We go down and again speak with Amadeo. When Amadeo in fright leaves his post, we head to the captain’s cabin. Open the drawer and use a note on a piece of paper. We’re going through all the suspects. We take the picture with a portrait of Juan and leave the cabin. Stock up on cookies, which we have once taken, and climb to the deck. We pass forward, we pass on the bow of the ship. Show Amadeo note with threats. Amadeo doesn’t believe the evidence and requires additional evidence. We leave the ship and rush to the city square

Town square

We approach the ad on the wall and choose a record of One-Eyed captain on taxes. In the inventory, compare the two notes and come to the conclusion that they are written by the same person – namely, One-Eyed captain. Back on the pirate ship.

Pirate ship

We go aboard The “beautiful virgin”, come to Amadeo, talk to him and show him the evidence. Then Sunny decides to show the evidence to Bahari. Leave the ship and go to the camp Bahari.

Camp Bahari

We present evidence to the leader, and he agrees to help us. Having finished the conversation, we hasten to the city square

Hotel

We go to the hotel and communicate first with Nacho, then-with Sanchi, which stands at the bar. Ask Sancha, then talk to Vasco. Leaving the hotel.

Town square

Leaving the hotel, we notice max, who at the sight of Sunny runs into the jungle. We approach the place where there was a small animal and consider the bloody footprints. On the advice of Sanchi, go through the jungle to the leader of the Voodoo tribe.

Voodoo Village

Talking with Chemin, sitting around the campfire. We try to take a wooden spoon near the fire, but Chemin suppresses this act on the vine. We ask the Voodoo leader questions that interest us, and he sends us to the ghosts of Mabuya, which protect the Spirit of the island. Back in the jungle.

Old ruins of Ku

We pass through the bridge and ideas on the path to the right to the tree. We pass into the right screen and get to the location with the old ruins. To get inside we can’t because the gates were locked. Pay attention to the red and blue flames in the distance, look at the purple flames. We approach the small altar to the left of the gate and explore it. On the altar boy clearly burned some powder. Tear off the wild plants with a blue leaf and put it on the altar. We get from the inventory sheet of red plants I (we tore it in the jungle in advance) and also put it on the altar. Set fire to the plants with matches and the gate opens. We pass inside and looked around. Pay attention to the altar of sacrifice, which is in the center, then inspect the grave. We approach the round boulder to the right of the altar and explore it. Suddenly, near the grave, there are three ghosts Mabuya. We communicate with them on all available topics and go to perform the first task. We remember that the drummer in the camp Bahari uses some bone instead of drumsticks. We go to the camp Bahari.

Camp Bahari

We approach the drummer and ask him to give us a bone. The drummer is ready to exchange it for another object, which could be just as fun to drum. We remember about the wooden spoon Voodoo leader and go for her in the village.

Voodoo Village

We ask the leader’s permission to take a wooden spoon, but he does not agree. We offer Chemin help, and he asks us to cook him a meal. Treat the leader of the cookies from the inventory, then take away a wooden spoon. Back to camp.

Camp Bahari

Change the drummer spoon on the sacred bone and hurry to the ruins.

Old ruins of Ku

Use the resulting bone on ghosts, and they are satisfied with the result of the second test. Put the bone into the grave and talk with ghosts Marcia. To carry out the third assignment, you need to put on the altar the most valuable personal thing. And what could be more valuable to Sunny than her precious makeup bag? Its and we put it on the altar for sacrifices. Double-speak with Mabuya and get another job. As a test, we are invited to give answers to four puzzles. We approach the door and click on it.

Eighty-six

In the opened puzzle we will need to correctly expose the characters that are the answers to the puzzle: man, comb, month and woman. Putting the characters from the top down, click on the stone on the right with a print of purple palm. If the symbols are set correctly, the door will open. We pass into the opened Hall of light.

Hall of light

We try to take a sword from the floor, but it crumbles in our hands. Take a metal disc from the niche, and use it on the stone eye in the niche. The disc has faded from time to time, it would be necessary to Polish it. We remember that they found and gave the polishing paste Amadeo. Here is to him and go for help.

Pirate ship

We go aboard The “beautiful virgin” and pass on the bow. We speak with Amadeo and give him a disk for polishing. Back in the Hall of light.

Hall of light

Apply a metal disc on a stone eye in the niche. Inspect the hole and the forward pass had formed on the bridge.

Eighty-eight

In the opened puzzle you need to go forward on the same plates that serve as answers to the puzzle. We pass inside the Ancient tree.

Inside the Ancient tree

We examine all the active objects, take away the flying eyeball of the One-Eyed captain. We communicate with max, then give him a poem Juan. We are in a hurry to the city to talk to Sanchi.

Town square

From talking to Sancho and her advice, go to a camp Bahari.

Camp Bahari

We communicate with Bahari and as evidence show the leader of the eyeball. Bahari’s sending us to see Chemin. Hurry to Voodoo village.

Voodoo Village

Placed on the Chemin eyeball One-Eyed captain and listen to the incredible story about the One-Eyed, Morgan, and Atabey. We go for help to the hermit who lives behind the swamp.

Ominous swamp

Moving to the Dark intersection, from there turn left to the Sinister swamp. On the left we take a bamboo stick from a burnt bamboo tree, here we select a seashell. Then move to the right until you come to a huge boulder. We examine the boulder and try to move it from its place. Combine in the inventory with a bamboo shell stick and get a shell knife. This knife cut away from the tree to the vine, and combine it in inventory with the clippers, we get a homemade “cat”. Use the ” cat ” on a thick branch to work your way to the other side of the river. Watch a small video, then move on the log to the other side of the river. Break off from the tree another branch, which we will use as a lever. Go back to the boulder and put it under the broken branch. Click on the homemade lever, and the fallen boulder becomes a bridge. We move on the boulder on the other side of the river and move right to the cave hermit.

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